The simulator

The ST-2 system is a shooting simulator specifically designed for professional coaching. The most important feature is the feedback you get: the indication of hit position and the replay of the gun movement in relation to the target. The feedback helps to analyze and improve your technique. Anyone, both new and experienced in shotgun or rifle shooting, can use the ST-2 simulator to improve his or her shooting skills and enjoy the sport. The ST-2 is used at shooting schools, by national clay shooting teams, gun clubs etc., but also in leisure centers, sports bars and even cruising ships.

The simulator can be used with most shotguns and rifles. The camera sensor (no laser light is used) that registers gun movements and shooting direction is attached to the barrel of the shooters own gun. The shooting direction is calibrated by a single shot at a calibration target.

The shooting scenarios include moving and fixed targets. Starting position, direction and speed of moving targets are parameters that can be altered by the user facilitating a wide variety of scenarios and levels of difficulty.

Hit position and shot effect is evaluated according to all contributing factors: ammunition load and weight, range, target type and size, trajectory, speed.


MARKSMAN ST-2 is the most technologically advanced, simulated sport shooting system available. The world patented system provides a realism and accuracy that makes it the supreme simulator for sport shooting and hunting. Developed in consultation with keen hunters, competitive shooters and expert shooting coaches, it creates a truly authentic shooting experience combined with the equally important feedback where details about the shooters technique can be studied and used to understand how to improve. 

Sensor for ST-2

The simulator sensor.

There are a number of features which puts this system in a class of its own:

  • True-to-life animated targets
  • Lightning-fast 100 Hz animation frame rate
  • Image resolution better than High Definition (HD)
  • Gauge, choke and ammunition selections for shotgun shooting
  • Caliber and ammunition selections for rifle shooting
  • A high-tech sensor registers gun movements, firing direction and trigger-pull timing with high precision.
  • A proprietary, globally patented algorithm determines hit position and shooting sequence
  • Extensive diagnostics including shot penetration depth in tissue
  • Ability to slow down speed of animation visuals for hands-on coaching  
  • No laser light is used.

More about technology

The computer is specially built for the purpose, it includes custom designed hardware to collect real time signals from the sensor indicating gun movements and aiming direction. The technology we use gives a very accurate measure of aiming direction (plus/minus 20 mm at 100 meters) and timing of triggering: +/- 1 millisecond. The animation system has a frame rate of 100 f/s which gives a smooth movement of fast objects (for example clays in Skeet and Sporting Clay). The double projector version has a 90 degree field of view with a horizontal resolution of 2048 pixels, (better than HD).

If you compare the ST-2 to simple laser shooting systems, the difference is that the ST-2 has the realism and the accuracy required by elite competition shooters. The simulation of trap disciplines have clay trajectories according to ISSF rules; when run in true speed (the speed of all animations can be varied) the shooting scenario corresponds to the real situation. The realistic animations and the possibilities to arrange tournaments makes it an attractive leisure activity at conference centers and places where people just want to relax and have fun.

Ballistic models are developed in association with The British Association for Shooting and Conservation (BASC). Clay breaking probability and bird lethality is estimated based on ammunition kinetic energy at impact.

All disciplines have an extensive menu for settings, which means, for example, that the ISSF Skeet discipline can be adjusted to correspond to the American Skeet.

And of course, you can use your own gun.  


All targets are adjustable by the shooter or the coach. Adjustments can be made to the range, direction, speed, height, starting point and the ammunition type of preference. The system allows instant replay to analyze what worked and what didn’t. The instant replay and the hit position image can be used to understand how to adjust mount, swing and the time of firing to perfect your technique. The shotgun disciplines include: simulated sket. trap and double trap – all according to ISSF rules – plus several bird simulations including grouse, duck, and pheasant. Rifle disciplines include hunting for deer, wild boar, moose and even brown bear.    

The analysis lets the shooter track the speed and direction of the muzzle in relation to the target, which in turn will identify some basic errors, such as stopping the swing or lifting the head. The system will help demonstrate the problem of eye dominance, head position and gun mount, all of which are fundamental to consistent, successful shooting. As in other sports and professions, simulator training has proven to be the most effective way of honing skills to improve the end results. This is equally true for the experienced competition shooter or a newcomer to the sport. Simulator training and shooting ground practice combined with professional coaching is the ideal way to improve shooting techniques and thus the results.

The system has been developed with the professional coach in mind to assist the experienced as well as the newcomer to obtain better results. No other system offers the realistic images, the host of disciplines and the extraordinary diagnostic feedback. 


There are a number of models of the simulator adapted for various requirements. Very briefly the characteristic features of the models are as follows.  

Classic: Image width: up to 5 meters (16.7 feet). Requires a minimum of floor space, easy to set up and therefore suitable for mobile use.

Classic Wide: Image width up to 6 m (20 feet), 90 degrees field of view allowing Skeet shooting. Ceiling mounted wide angle projector. All disciplines including Skeet are available.  

Premium: Image width: up to 8 meters (26.7 feet), 90 degrees field of view. Double projectors on floor stands. Ideal for use in a wide but not so long room.  

Premium Pro: Image width: up to 8 meters (26.7 feet) wide, 90 degrees field of view. Double, powerful ceiling mounted projectors. Ideal for use in a large room with high ambient light level facilitating social interaction in addition to the shooting.

More details about the different models are found in the Training/Entertainment/Retail articles.

Driven birds: this is a unique discipline where the screen is positioned above the shooter and the birds appear to approach from the horizon and fly over-head of the shooter. The driven birds discipline is delivered together with a separate projector suitable for this type of projection. 


The simulator human interface, i.e. menus, image texts and printouts exist in Swedish, English, French, German, Turkish, Japanese and Russian. Languages are added as needed when we sell to new countries. Documentation is supplied in English. 

Hardware, delivery, operator training

We deliver the complete simulator: computer, projector (s), sensor and all accessories. 

We do the installation at the customer´s premises. When we do the installation we also give a thorough operator training course where all operative functions are described and practiced. The people who undergo the training will get hands on experience of operating the simulator and use it to its full potential from day one.

Support and service during the warranty period.

Free support and service is granted during the first 12 months after delivery. Included in the support and service is:

  • A telephone help desk service provided by MTS AB or its distributors for all questions and problems regarding the simulator;
  • Updates of the installed software when new editions are released.  

Support and service agreement

After the warranty period has expired, a service and support agreement is offered. A support agreement serves to guarantee the owner continued support and service after the guarantee period has ended. The support includes:

  • Telephone help desk service regarding all questions concerning the maintenance and operation of the system;
  • Free upgrades of the simulator software;
  • Corrective service. The supplier will handle repair or replacement of defect hardware components. Labor costs are covered by the agreement. Spare parts cost are not covered.